Jerk Engine is a driving simulation engine for Unity3D. It has been written as part of the Simulation Engine course at Chalmers University.
During this project I developed and integrated a dynamic model of the tire-road interaction based on the state of art in Physics and engineering.
The engine focuses on the pressure distribution inside the tires, the friction coefficient of driving surfaces, the contact patch and the damping/viscosity coefficient of the tire due to the material used. As compared to the commonly used “Magic formula”, this model allows the developers to modify tangible variables based on physics parameters.